#ifndef _BOXSHAPE_H_
#define _BOXSHAPE_H_
#include <SEPhysics/Entity/BaseShape.h>
#include <glm/glm.hpp>

namespace SEngine
{
    class BoxShape : public BaseShape
    {
    public:
        BoxShape(glm::vec3 boxHalfExtents);
        virtual ~BoxShape();
        virtual ShapeType Type() override { return Box; }
    };
} // namespace SEngine


#endif